Objective: Form sets and runs. Go "Gin" or "Knock" to win rounds.
How to Play: Each player is dealt 10 cards. Take turns drawing/discarding. Knock if deadwood ≤ 10. Go Gin if all cards are used.
Scoring: Gin = +25 pts + opponent’s deadwood. Knock = point difference. Undercut = +25 pts to opponent.
High Score: Perfect Gin + opponent max deadwood = 100+ points in one hand.
Objective: Knock down pins in 10 frames.
How to Play: 2 rolls per frame (except for strike). Strike = 10 + next 2 rolls. Spare = 10 + next roll. Final frame may have 3 rolls.
Scoring: Open = pins downed. Strike = 10 + next 2. Spare = 10 + next roll.
High Score: Perfect game = 300 points (12 strikes in a row).
Objective: Match called numbers to create a winning pattern.
How to Play: Mark numbers like B-12, I-29 on a 5x5 card. Center is a free space. Complete the winning pattern first to win.
Patterns: Line (vertical, horizontal, diagonal), Corners, Full House.
Scoring: Traditionally win-based. Digitally: each match = points, pattern = bonuses.
High Score: Full House in fewest calls = max score.
Objective: Clear all cards by playing 1 higher/lower card from waste pile.
How to Play: Play face-up cards in sequence up/down (regardless of suit). Use stock pile if no moves. Clear all peaks for bonus.
Scoring: Each card cleared = points. Combo streaks = extra points. Time bonus may apply.
High Score: Clear all peaks with long streaks and few draws = max score.